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API > API/Editor > API/Editor/BehaviorTreeEditor
| Name | UBehaviorTreeGraphNode_Service |
| Type | class |
| Header File | /Engine/Source/Editor/BehaviorTreeEditor/Classes/BehaviorTreeGraphNode_Service.h |
| Include Path | #include "BehaviorTreeGraphNode_Service.h" |
Syntax
UCLASS (MinimalAPI)
class UBehaviorTreeGraphNode_Service : public UBehaviorTreeGraphNode
Inheritance Hierarchy
- UObjectBase → UObjectBaseUtility → UObject → UEdGraphNode → UAIGraphNode → UBehaviorTreeGraphNode → UBehaviorTreeGraphNode_Service
Constructors
| Name | Remarks | Include Path | Unreal Specifiers |
|---|---|---|---|
UBehaviorTreeGraphNode_Service
(
const FObjectInitializer& ObjectInitializer |
BehaviorTreeGraphNode_Service.h |
Functions
Public
| Name | Remarks | Include Path | Unreal Specifiers |
|---|---|---|---|
virtual FText GetNodeTitle
(
ENodeTitleType::Type TitleType |
BehaviorTreeGraphNode_Service.h |
Overridden from UBehaviorTreeGraphNode
| Name | Remarks | Include Path | Unreal Specifiers |
|---|---|---|---|
virtual void AllocateDefaultPins() |
BehaviorTreeGraphNode_Service.h | ||
virtual FLinearColor GetBackgroundColor
(
bool bIsActiveForDebugger |
BehaviorTreeGraphNode_Service.h |