Navigation
Unreal Engine C++ API Reference > Editor > BehaviorTreeEditor
Inheritance Hierarchy
- UEdGraphNode
- UAIGraphNode
- UBehaviorTreeGraphNode
- UBehaviorTreeGraphNode_Root
References
Module | BehaviorTreeEditor |
Header | /Engine/Source/Editor/BehaviorTreeEditor/Classes/BehaviorTreeGraphNode_Root.h |
Include | #include "BehaviorTreeGraphNode_Root.h" |
Syntax
UCLASS ()
class UBehaviorTreeGraphNode_Root : public UBehaviorTreeGraphNode
Remarks
Root node of this behavior tree, holds Blackboard data
Variables
Type | Name | Description | |
---|---|---|---|
![]() ![]() ![]() |
TObjectPtr< class UBlackboardData > | BlackboardAsset |
Constructors
Type | Name | Description | |
---|---|---|---|
![]() |
UBehaviorTreeGraphNode_Root
(
const FObjectInitializer& ObjectInitializer |
Functions
Type | Name | Description | |
---|---|---|---|
![]() ![]() ![]() |
FText | GetNodeTitle
(
ENodeTitleType::Type TitleType |
|
![]() ![]() |
void | PostEditChangeProperty
(
FPropertyChangedEvent& PropertyChangedEvent |
|
![]() |
void | Notify behavior tree about blackboard change |
Overridden from UBehaviorTreeGraphNode
Type | Name | Description | |
---|---|---|---|
![]() ![]() |
void | ||
![]() ![]() ![]() |
FLinearColor | GetBackgroundColor
(
bool bIsActiveForDebugger |
|
![]() ![]() ![]() |
FName | GetNameIcon () |
Gets icon resource name for title bar |
Overridden from UAIGraphNode
Type | Name | Description | |
---|---|---|---|
![]() ![]() ![]() |
bool | ||
![]() ![]() ![]() |
bool | ||
![]() ![]() ![]() |
FText | ||
![]() ![]() ![]() |
FText | ||
![]() ![]() ![]() |
bool | HasErrors () |
Check if node has any errors, used for assigning colors on graph |
![]() ![]() |
void | PostEditUndo () |
|
![]() ![]() |
void | ||
![]() ![]() |
bool | Reinitialize node instance |