Navigation
Unreal Engine C++ API Reference > Editor > BehaviorTreeEditor
Inheritance Hierarchy
- UEdGraphNode
- UAIGraphNode
- UBehaviorTreeGraphNode
- UBehaviorTreeGraphNode_Decorator
References
Module | BehaviorTreeEditor |
Header | /Engine/Source/Editor/BehaviorTreeEditor/Classes/BehaviorTreeGraphNode_Decorator.h |
Include | #include "BehaviorTreeGraphNode_Decorator.h" |
Syntax
UCLASS (MinimalAPI)
class UBehaviorTreeGraphNode_Decorator : public UBehaviorTreeGraphNode
Constructors
Type | Name | Description | |
---|---|---|---|
![]() |
UBehaviorTreeGraphNode_Decorator
(
const FObjectInitializer& ObjectInitializer |
Functions
Type | Name | Description | |
---|---|---|---|
![]() ![]() |
void | CollectDecoratorData
(
TArray< class UBTDecorator* >& NodeInstances, |
|
![]() ![]() ![]() |
FText | GetNodeTitle
(
ENodeTitleType::Type TitleType |
Overridden from UBehaviorTreeGraphNode
Type | Name | Description | |
---|---|---|---|
![]() ![]() |
void | ||
![]() ![]() ![]() |
FLinearColor | GetBackgroundColor
(
bool bIsActiveForDebugger |