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Unreal Engine C++ API Reference > Editor > BehaviorTreeEditor > UBehaviorTreeGraphNode
- UBehaviorTreeGraphNode::GetBackgroundColor()
- UBehaviorTreeGraphNode_Composite::GetBackgroundColor()
- UBehaviorTreeGraphNode_CompositeDecorator::GetBackgroundColor()
- UBehaviorTreeGraphNode_Decorator::GetBackgroundColor()
- UBehaviorTreeGraphNode_Root::GetBackgroundColor()
- UBehaviorTreeGraphNode_Service::GetBackgroundColor()
- UBehaviorTreeGraphNode_SubtreeTask::GetBackgroundColor()
- UBehaviorTreeGraphNode_Task::GetBackgroundColor()
- UBehaviorTreeGraphNode_SubtreeTask::GetBackgroundColor()
References
Module | BehaviorTreeEditor |
Header | /Engine/Source/Editor/BehaviorTreeEditor/Classes/BehaviorTreeGraphNode.h |
Include | #include "BehaviorTreeGraphNode.h" |
Source | /Engine/Source/Editor/BehaviorTreeEditor/Private/BehaviorTreeGraphNode.cpp |
virtual FLinearColor GetBackgroundColor
(
bool bIsActiveForDebugger
) const