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API > API/Editor > API/Editor/BehaviorTreeEditor
| Name | UBehaviorTreeFactory |
| Type | class |
| Header File | /Engine/Source/Editor/BehaviorTreeEditor/Classes/BehaviorTreeFactory.h |
| Include Path | #include "BehaviorTreeFactory.h" |
Syntax
UCLASS (MinimalAPI)
class UBehaviorTreeFactory : public UFactory
Inheritance Hierarchy
- UObjectBase → UObjectBaseUtility → UObject → UFactory → UBehaviorTreeFactory
Constructors
| Name | Remarks | Include Path | Unreal Specifiers |
|---|---|---|---|
UBehaviorTreeFactory
(
const FObjectInitializer& ObjectInitializer |
BehaviorTreeFactory.h |
Functions
Public
| Name | Remarks | Include Path | Unreal Specifiers |
|---|---|---|---|
virtual bool CanCreateNew() |
BehaviorTreeFactory.h | ||
virtual UObject * FactoryCreateNew
(
UClass* Class, |
BehaviorTreeFactory.h |