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Unreal Engine C++ API Reference > Editor > BehaviorTreeEditor
Inheritance Hierarchy
- UObjectBase
- UObjectBaseUtility
- UObject
- UEdGraphNode
- UBehaviorTreeDecoratorGraphNode
- UBehaviorTreeDecoratorGraphNode_Logic
References
Module | BehaviorTreeEditor |
Header | /Engine/Source/Editor/BehaviorTreeEditor/Classes/BehaviorTreeDecoratorGraphNode_Logic.h |
Include | #include "BehaviorTreeDecoratorGraphNode_Logic.h" |
Syntax
class UBehaviorTreeDecoratorGraphNode_Logic : public UBehaviorTreeDecoratorGraphNode
Variables
Type | Name | Description | |
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TEnumAsByte< EDecoratorLogicMode::Type > | LogicMode |
Constructors
Type | Name | Description | |
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UBehaviorTreeDecoratorGraphNode_Logic
(
const FObjectInitializer& ObjectInitializer |
Functions
Type | Name | Description | |
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UEdGraphPin * | AddInputPin () |
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bool | CanAddPins () |
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bool | ||
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EDecoratorLogicMode::Type | ||
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void | RemoveInputPin
(
UEdGraphPin* Pin |
Overridden from UBehaviorTreeDecoratorGraphNode
Type | Name | Description | |
---|---|---|---|
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EBTDecoratorLogic::Type |
Overridden from UEdGraphNode
Type | Name | Description | |
---|---|---|---|
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void | Allocate default pins for a given node, based only the NodeType, which should already be filled in. | |
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bool | Whether or not this node can be deleted by user action | |
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void | GetMenuEntries
(
FGraphContextMenuBuilder& ContextMenuBuilder |
This function gets menu items that can be created using this node given the specified context. |
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FText | GetNodeTitle
(
ENodeTitleType::Type TitleType |
Gets the name of this node, shown in title bar |