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Unreal Engine C++ API Reference > Editor > BehaviorTreeEditor > UBehaviorTreeDecoratorGraphNode
- UEdGraphNode::CanUserDeleteNode()
- UBehaviorTreeDecoratorGraphNode::CanUserDeleteNode()
- UBehaviorTreeDecoratorGraphNode_Logic::CanUserDeleteNode()
References
Module | BehaviorTreeEditor |
Header | /Engine/Source/Editor/BehaviorTreeEditor/Classes/BehaviorTreeDecoratorGraphNode.h |
Include | #include "BehaviorTreeDecoratorGraphNode.h" |
Source | /Engine/Source/Editor/BehaviorTreeEditor/Private/BehaviorTreeDecoratorGraphNode.cpp |
virtual bool CanUserDeleteNode&40;&41; const
Remarks
Whether or not this node can be deleted by user action