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Unreal Engine C++ API Reference > Editor > BehaviorTreeEditor > UBehaviorTreeDecoratorGraphNode
- UEdGraphNode::AutowireNewNode()
- UBehaviorTreeDecoratorGraphNode::AutowireNewNode()
References
Module | BehaviorTreeEditor |
Header | /Engine/Source/Editor/BehaviorTreeEditor/Classes/BehaviorTreeDecoratorGraphNode.h |
Include | #include "BehaviorTreeDecoratorGraphNode.h" |
Source | /Engine/Source/Editor/BehaviorTreeEditor/Private/BehaviorTreeDecoratorGraphNode.cpp |
virtual void AutowireNewNode
&40;
UEdGraphPin &42; FromPin
&41;
Remarks
Autowire a newly created node.
Parameters
Name | Description |
---|---|
FromPin | The source pin that caused the new node to be created (typically a drag-release context menu creation). |