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Unreal Engine C++ API Reference > Editor > BehaviorTreeEditor > UBehaviorTreeDecoratorGraph
References
Module | BehaviorTreeEditor |
Header | /Engine/Source/Editor/BehaviorTreeEditor/Classes/BehaviorTreeDecoratorGraph.h |
Include | #include "BehaviorTreeDecoratorGraph.h" |
Source | /Engine/Source/Editor/BehaviorTreeEditor/Private/BehaviorTreeDecoratorGraph.cpp |
UBehaviorTreeDecoratorGraphNode &42; SpawnMissingNodeWorker
&40;
const TArray< class UBTDecorator &42; > & NodeInstances,
const TArray< struct FBTDecoratorLogic > & Operations,
int32 & Index,
UEdGraphNode &42; ParentGraphNode,
int32 ChildIdx
&41;