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Unreal Engine C++ API Reference > Editor > BehaviorTreeEditor > FDecoratorSchemaAction_NewNode
References
Module | BehaviorTreeEditor |
Header | /Engine/Source/Editor/BehaviorTreeEditor/Classes/EdGraphSchema_BehaviorTreeDecorator.h |
Include | #include "EdGraphSchema_BehaviorTreeDecorator.h" |
template<typename NodeType>
static NodeType &42; SpawnNodeFromTemplate
&40;
class UEdGraph &42; ParentGraph,
NodeType &42; InTemplateNode,
const FVector2D Location
&41;