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API > API/Editor > API/Editor/BehaviorTreeEditor > API/Editor/BehaviorTreeEditor/FDecoratorSchemaAction_NewNode > API/Editor/BehaviorTreeEditor/FDecoratorSchemaAction_NewNode/PerformAction
- FEdGraphSchemaAction::PerformAction()
- FDecoratorSchemaAction_NewNode::PerformAction()
References
Module | BehaviorTreeEditor |
Header | /Engine/Source/Editor/BehaviorTreeEditor/Classes/EdGraphSchema_BehaviorTreeDecorator.h |
Include | #include "EdGraphSchema_BehaviorTreeDecorator.h" |
Source | /Engine/Source/Editor/BehaviorTreeEditor/Private/EdGraphSchema_BehaviorTreeDecorator.cpp |
virtual UEdGraphNode &42; PerformAction
&40;
class UEdGraph &42; ParentGraph,
TArray< UEdGraphPin &42; > & FromPins,
const FVector2D Location,
bool bSelectNewNode
&41;
Remarks
Execute this action, given the graph and schema, and possibly a pin that we were dragged from. Returns a node that was created by this action (if any).