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API > API/Editor > API/Editor/AudioEditor
Name
UAudioEditorPerProjectUserSettings
Type
class
Header File
/Engine/Source/Editor/AudioEditor/Classes/AudioEditorPerProjectUserSettings.h
Include Path
#include "AudioEditorPerProjectUserSettings.h"
Syntax
UCLASS (MinimalAPI, Config=EditorPerProjectUserSettings,
Meta=(DisplayName="Audio Editor Per Project Settings"))
class UAudioEditorPerProjectUserSettings : public UDeveloperSettings
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Inheritance Hierarchy
Variables
Public
Name
Type
Remarks
Include Path
Unreal Specifiers
UseTemplateSoundWaveDuringAssetImport
EUseTemplateSoundWaveDuringAssetImport
Whether to use the selected Sound Wave in the Content Browser as a template for sound(s) being imported.
AudioEditorPerProjectUserSettings.h
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Config
Category=AssetImport
Functions
Public
Name
Remarks
Include Path
Unreal Specifiers
virtual FName GetCategoryName()
AudioEditorPerProjectUserSettings.h