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API > API/Editor > API/Editor/AudioEditor
| Name | UAudioEditorPerProjectUserSettings |
| Type | class |
| Header File | /Engine/Source/Editor/AudioEditor/Classes/AudioEditorPerProjectUserSettings.h |
| Include Path | #include "AudioEditorPerProjectUserSettings.h" |
Syntax
UCLASS (MinimalAPI, Config=EditorPerProjectUserSettings,
Meta=(DisplayName="Audio Editor Per Project Settings"))
class UAudioEditorPerProjectUserSettings : public UDeveloperSettings
Inheritance Hierarchy
- UObjectBase → UObjectBaseUtility → UObject → UDeveloperSettings → UAudioEditorPerProjectUserSettings
Variables
Public
| Name | Type | Remarks | Include Path | Unreal Specifiers |
|---|---|---|---|---|
| UseTemplateSoundWaveDuringAssetImport | EUseTemplateSoundWaveDuringAssetImport | Whether to use the selected Sound Wave in the Content Browser as a template for sound(s) being imported. | AudioEditorPerProjectUserSettings.h |
|
Functions
Public
Overridden from UDeveloperSettings
| Name | Remarks | Include Path | Unreal Specifiers |
|---|---|---|---|
virtual FName GetCategoryName() |
AudioEditorPerProjectUserSettings.h |