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Unreal Engine C++ API Reference > Editor > AudioEditor > SoundCueGraph
Inheritance Hierarchy
- UEdGraphSchema
- USoundCueGraphSchema
References
Module | AudioEditor |
Header | /Engine/Source/Editor/AudioEditor/Classes/SoundCueGraph/SoundCueGraphSchema.h |
Include | #include "SoundCueGraph/SoundCueGraphSchema.h" |
Syntax
UCLASS (MinimalAPI)
class USoundCueGraphSchema : public UEdGraphSchema
Constructors
Type | Name | Description | |
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USoundCueGraphSchema
(
const FObjectInitializer& ObjectInitializer |
Functions
Type | Name | Description | |
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void | BreakNodeLinks
(
UEdGraphNode& TargetNode |
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void | BreakPinLinks
(
UEdGraphPin& TargetPin, |
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const FPinConnectionResponse | CanCreateConnection
(
const UEdGraphPin* A, |
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bool | ConnectionCausesLoop
(
const UEdGraphPin* InputPin, |
Check whether connecting these pins would cause a loop |
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void | CreateDefaultNodesForGraph
(
UEdGraph& Graph |
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void | DroppedAssetsOnGraph
(
const TArray< struct FAssetData >& Assets, |
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void | DroppedAssetsOnNode
(
const TArray< FAssetData >& Assets, |
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void | GetAssetsGraphHoverMessage
(
const TArray< FAssetData >& Assets, |
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void | GetContextMenuActions
(
UToolMenu* Menu, |
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TSharedPtr< FEdGraphSchemaAction > | ||
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void | GetGraphContextActions
(
FGraphContextMenuBuilder& ContextMenuBuilder |
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int32 | GetNodeSelectionCount
(
const UEdGraph* Graph |
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void | GetPaletteActions
(
FGraphActionMenuBuilder& ActionMenuBuilder |
Helper method to add items valid to the palette list |
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FLinearColor | GetPinTypeColor
(
const FEdGraphPinType& PinType |
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bool | ShouldHidePinDefaultValue
(
UEdGraphPin* Pin |
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void | TryConnectNodes
(
const TArray< USoundNode* >& OutputNodes, |
Attempts to connect the output of multiple nodes to the inputs of a single one |
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bool | TryCreateConnection
(
UEdGraphPin* A, |
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void | UpdateSoundNodeList
(
const SSoundCuePalette::FSoundNodeFilterData& |
Update list of component classes |