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Unreal Engine C++ API Reference > Editor > AudioEditor > SoundCueGraph
Inheritance Hierarchy
- UEdGraphNode
- USoundCueGraphNode_Base
- USoundCueGraphNode_Root
References
Module | AudioEditor |
Header | /Engine/Source/Editor/AudioEditor/Classes/SoundCueGraph/SoundCueGraphNode_Root.h |
Include | #include "SoundCueGraph/SoundCueGraphNode_Root.h" |
Syntax
UCLASS (MinimalAPI)
class USoundCueGraphNode_Root : public USoundCueGraphNode_Base
Constructors
Type | Name | Description | |
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USoundCueGraphNode_Root
(
const FObjectInitializer& ObjectInitializer |
Functions
Type | Name | Description | |
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bool | ||
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bool | ||
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void | GetNodeContextMenuActions
(
UToolMenu* Menu, |
|
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FText | GetNodeTitle
(
ENodeTitleType::Type TitleType |
|
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FLinearColor | ||
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FText |
Overridden from USoundCueGraphNode_Base
Type | Name | Description | |
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void | Create all of the input pins required | |
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bool | IsRootNode () |
Is this the undeletable root node |