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Unreal Engine C++ API Reference > Editor > AudioEditor > SoundCueGraph
Inheritance Hierarchy
- UEdGraphNode
- USoundCueGraphNode_Base
- USoundCueGraphNode
- USoundCueGraphNode_Root
References
Module | AudioEditor |
Header | /Engine/Source/Editor/AudioEditor/Classes/SoundCueGraph/SoundCueGraphNode_Base.h |
Include | #include "SoundCueGraph/SoundCueGraphNode_Base.h" |
Syntax
UCLASS (MinimalAPI)
class USoundCueGraphNode_Base : public UEdGraphNode
Constructors
Type | Name | Description | |
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USoundCueGraphNode_Base
(
const FObjectInitializer& ObjectInitializer |
Functions
Type | Name | Description | |
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void | ||
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void | AutowireNewNode
(
UEdGraphPin* FromPin |
|
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bool | CanCreateUnderSpecifiedSchema
(
const UEdGraphSchema* Schema |
|
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void | Create all of the input pins required | |
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FString | ||
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int32 | Get the current Input Pin count | |
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UEdGraphPin * | GetInputPin
(
int32 InputIndex |
Get a single Input Pin via its index |
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void | GetInputPins
(
TArray< class UEdGraphPin* >& OutInputPins |
Get all of the Input Pins |
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UEdGraphPin * | GetOutputPin () |
Get the Output Pin (should only ever be one) |
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void | InsertNewNode
(
UEdGraphPin* FromPin, |
Handles inserting the node between the FromPin and what the FromPin was original connected to |
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bool | IsRootNode () |
Is this the undeletable root node |
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void |