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Unreal Engine C++ API Reference > Editor > AudioEditor > SoundCueGraph > USoundCueGraphNode
References
Module | AudioEditor |
Header | /Engine/Source/Editor/AudioEditor/Classes/SoundCueGraph/SoundCueGraphNode.h |
Include | #include "SoundCueGraph/SoundCueGraphNode.h" |
Source | /Engine/Source/Editor/AudioEditor/Private/SoundCueGraphNode.cpp |
void ResetSoundNodeOwner&40;&41;
Remarks
Make sure the soundnode is owned by the SoundCue