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Unreal Engine C++ API Reference > Editor > AudioEditor > SoundCueGraph
Inheritance Hierarchy
- UEdGraphNode
- USoundCueGraphNode_Base
- USoundCueGraphNode
References
Module | AudioEditor |
Header | /Engine/Source/Editor/AudioEditor/Classes/SoundCueGraph/SoundCueGraphNode.h |
Include | #include "SoundCueGraph/SoundCueGraphNode.h" |
Syntax
UCLASS (MinimalAPI)
class USoundCueGraphNode : public USoundCueGraphNode_Base
Variables
Type | Name | Description | |
---|---|---|---|
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TObjectPtr< USoundNode > | SoundNode | The SoundNode this represents |
Constructors
Type | Name | Description | |
---|---|---|---|
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USoundCueGraphNode
(
const FObjectInitializer& ObjectInitializer |
Functions
Type | Name | Description | |
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void | AddInputPin () |
Add an input pin to this node and recompile the SoundCue |
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bool | Checks whether an input can be added to this node | |
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void | Create a new input pin for this node | |
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int32 | Estimate the width of this Node from the length of its title | |
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FString | ||
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void | GetNodeContextMenuActions
(
UToolMenu* Menu, |
|
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FText | GetNodeTitle
(
ENodeTitleType::Type TitleType |
|
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FText | ||
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void | PostCopyNode () |
Fix up the node's owner after being copied |
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void | PostDuplicate
(
bool bDuplicateForPIE |
|
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void | ||
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void | PostLoad () |
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void | ||
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void | RemoveInputPin
(
UEdGraphPin* InGraphPin |
Remove a specific input pin from this node and recompile the SoundCue |
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void | SetSoundNode
(
USoundNode* InSoundNode |
Set the SoundNode this represents (also assigns this to the SoundNode in Editor) |
Overridden from USoundCueGraphNode_Base
Type | Name | Description | |
---|---|---|---|
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void | Create all of the input pins required |