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Unreal Engine C++ API Reference > Editor > AudioEditor > Factories > USoundFactory
- UFactory::FactoryCreateBinary()
- USoundFactory::FactoryCreateBinary()
References
Module | AudioEditor |
Header | /Engine/Source/Editor/AudioEditor/Classes/Factories/SoundFactory.h |
Include | #include "Factories/SoundFactory.h" |
Source | /Engine/Source/Editor/AudioEditor/Private/Factories/SoundFactory.cpp |
virtual UObject &42; FactoryCreateBinary
&40;
UClass &42; InClass,
UObject &42; InParent,
FName InName,
EObjectFlags Flags,
UObject &42; Context,
const TCHAR &42; Type,
const uint8 &42;& Buffer,
const uint8 &42; BufferEnd,
FFeedbackContext &42; Warn
&41;
Remarks
Create a new object by importing it from a binary buffer. The new object.
Parameters
Name | Description |
---|---|
InClass | |
InParent | |
InName | |
Flags | |
Context | |
Type | (must not be nullptr, i.e. TEXT("TGA")) |
Buffer | |
BufferEnd | |
Warn |