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Unreal Engine C++ API Reference > Editor > AudioEditor > Factories > USoundFactory
References
Module | AudioEditor |
Header | /Engine/Source/Editor/AudioEditor/Classes/Factories/SoundFactory.h |
Include | #include "Factories/SoundFactory.h" |
Source | /Engine/Source/Editor/AudioEditor/Private/Factories/SoundFactory.cpp |
virtual UObject * FactoryCreateBinary
(
UClass * Class,
UObject * InParent,
FName Name,
EObjectFlags Flags,
UObject * Context,
const TCHAR * FileType,
const uint8 *& Buffer,
const uint8 * BufferEnd,
FFeedbackContext * Warn
)