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Unreal Engine C++ API Reference > Editor > AudioEditor > Factories
Inheritance Hierarchy
- UFactory
- USoundCueFactoryNew
References
Module | AudioEditor |
Header | /Engine/Source/Editor/AudioEditor/Classes/Factories/SoundCueFactoryNew.h |
Include | #include "Factories/SoundCueFactoryNew.h" |
Syntax
UCLASS (HideCategories=Object, MinimalAPI)
class USoundCueFactoryNew : public UFactory
Variables
Type | Name | Description | |
---|---|---|---|
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TObjectPtr< UDialogueWave > | InitialDialogueWave | An initial dialogue wave to place in the newly created cue |
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TArray< TWeakObjectPtr< UDialogueWave > > | InitialDialogueWaves | Initial dialogue wave(s) to place in the newly created cue(s) |
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TObjectPtr< USoundWave > | InitialSoundWave | Initial sound wave to place in the newly created cue |
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TArray< TWeakObjectPtr< USoundWave > > | InitialSoundWaves | Initial sound wave(s) to place in the newly created cue(s) |
Constructors
Type | Name | Description | |
---|---|---|---|
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USoundCueFactoryNew
(
const FObjectInitializer& ObjectInitializer |
Functions
Type | Name | Description | |
---|---|---|---|
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USoundNode * | CreateSoundPlayerNode
(
USoundCue* SoundCue, |
|
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UObject * | FactoryCreateNew
(
UClass* Class, |
|
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USoundNodeRandom * | InsertRandomNode
(
USoundCue* SoundCue, |