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Unreal Engine C++ API Reference > Editor > AudioEditor > Factories > USoundClassFactory
References
Module | AudioEditor |
Header | /Engine/Source/Editor/AudioEditor/Classes/Factories/SoundClassFactory.h |
Include | #include "Factories/SoundClassFactory.h" |
Source | /Engine/Source/Editor/AudioEditor/Private/Factories/SoundClassFactory.cpp |
virtual UObject * FactoryCreateNew
(
UClass * Class,
UObject * InParent,
FName Name,
EObjectFlags Flags,
UObject * Context,
FFeedbackContext * Warn
)