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Unreal Engine C++ API Reference > Editor > AudioEditor > Factories
Inheritance Hierarchy
- UFactory
- USoundFactory
- UReimportSoundFactory
References
Module | AudioEditor |
Header | /Engine/Source/Editor/AudioEditor/Classes/Factories/ReimportSoundFactory.h |
Include | #include "Factories/ReimportSoundFactory.h" |
Syntax
UCLASS (HideCategories=Object, CollapseCategories)
class UReimportSoundFactory :
public USoundFactory ,
public FReimportHandler
Variables
Type | Name | Description | |
---|---|---|---|
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int8 | OverwriteOtherAssetTypes |
Constructors
Type | Name | Description | |
---|---|---|---|
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UReimportSoundFactory
(
const FObjectInitializer& ObjectInitializer |
Functions
Type | Name | Description | |
---|---|---|---|
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bool | CanReimport
(
UObject* Obj, |
|
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int32 | GetPriority () |
|
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EReimportResult::Type | Reimport
(
UObject* Obj |
|
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void | SetReimportPaths
(
UObject* Obj, |
Overridden from USoundFactory
Type | Name | Description | |
---|---|---|---|
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void | CleanUp () |