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Unreal Engine C++ API Reference > Editor > AudioEditor > Factories
Inheritance Hierarchy
- UFactory
- UDialogueWaveFactory
References
Module | AudioEditor |
Header | /Engine/Source/Editor/AudioEditor/Classes/Factories/DialogueWaveFactory.h |
Include | #include "Factories/DialogueWaveFactory.h" |
Syntax
UCLASS (HideCategories=Object, MinimalAPI)
class UDialogueWaveFactory : public UFactory
Variables
Type | Name | Description | |
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bool | HasSetInitialTargetVoice | Whether an initial target dialogue voice should be set |
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TObjectPtr< class USoundWave > | InitialSoundWave | An initial sound wave to place in the newly created dialogue wave |
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TObjectPtr< class UDialogueVoice > | InitialSpeakerVoice | An initial speaking dialogue voice to place in the newly created dialogue wave |
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TArray< TObjectPtr< UDialogueVoice > > | InitialTargetVoices | An initial target dialogue voices to place in the newly created dialogue wave |
Constructors
Type | Name | Description | |
---|---|---|---|
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UDialogueWaveFactory
(
const FObjectInitializer& ObjectInitializer |
Functions
Type | Name | Description | |
---|---|---|---|
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UObject * | FactoryCreateNew
(
UClass* Class, |