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Unreal Engine C++ API Reference > Editor > AudioEditor > FSoundCueEditorUtilities
References
Module | AudioEditor |
Header | /Engine/Source/Editor/AudioEditor/Public/SoundCueEditorUtilities.h |
Include | #include "SoundCueEditorUtilities.h" |
Source | /Engine/Source/Editor/AudioEditor/Private/SoundCueEditorUtilities.cpp |
static TSharedPtr< class ISoundCueEditor > GetISoundCueEditorForObject
(
const UObject * ObjectToFocusOn
)
Remarks
Get ISoundCueEditor for given object, if it exists