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Action to add a node to the graph
| Name | FSoundClassGraphSchemaAction_NewNode |
| Type | struct |
| Header File | /Engine/Source/Editor/AudioEditor/Classes/SoundClassGraph/SoundClassGraphSchema.h |
| Include Path | #include "SoundClassGraph/SoundClassGraphSchema.h" |
Syntax
USTRUCT ()
struct FSoundClassGraphSchemaAction_NewNode : public FEdGraphSchemaAction
Inheritance Hierarchy
- FEdGraphSchemaAction → FSoundClassGraphSchemaAction_NewNode
Constructors
| Name | Remarks | Include Path | Unreal Specifiers |
|---|---|---|---|
| SoundClassGraph/SoundClassGraphSchema.h | |||
FSoundClassGraphSchemaAction_NewNode
(
FText InNodeCategory, |
SoundClassGraph/SoundClassGraphSchema.h |
Variables
Public
| Name | Type | Remarks | Include Path | Unreal Specifiers |
|---|---|---|---|---|
| NewSoundClassName | FString | Name for the new SoundClass | SoundClassGraph/SoundClassGraphSchema.h |
Functions
Public
Overridden from FEdGraphSchemaAction
| Name | Remarks | Include Path | Unreal Specifiers |
|---|---|---|---|
virtual FName GetTypeId() |
SoundClassGraph/SoundClassGraphSchema.h | ||
virtual UEdGraphNode * PerformAction
(
UEdGraph* ParentGraph, |
SoundClassGraph/SoundClassGraphSchema.h |
Static
| Name | Remarks | Include Path | Unreal Specifiers |
|---|---|---|---|
static FName StaticGetTypeId() |
Simple type info. | SoundClassGraph/SoundClassGraphSchema.h |