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API > API/Editor > API/Editor/AudioEditor
| Name | FSoundClassEditorCommands |
| Type | class |
| Header File | /Engine/Source/Editor/AudioEditor/Public/SoundClassEditorCommands.h |
| Include Path | #include "SoundClassEditorCommands.h" |
Syntax
class FSoundClassEditorCommands : public TCommands< FSoundClassEditorCommands >
Inheritance Hierarchy
- FSharedFromThisBase → TSharedFromThis → FBindingContext → TCommands → FSoundClassEditorCommands
Constructors
| Name | Remarks | Include Path | Unreal Specifiers |
|---|---|---|---|
FSoundClassEditorCommands() |
Constructor | SoundClassEditorCommands.h |
Variables
Public
| Name | Type | Remarks | Include Path | Unreal Specifiers |
|---|---|---|---|---|
| ToggleMute | TSharedPtr< FUICommandInfo > | Plays the SoundCue or stops the currently playing cue/node | SoundClassEditorCommands.h | |
| ToggleSolo | TSharedPtr< FUICommandInfo > | Plays the SoundCue or stops the currently playing cue/node | SoundClassEditorCommands.h |
Functions
Public
Overridden from TCommands
| Name | Remarks | Include Path | Unreal Specifiers |
|---|---|---|---|
virtual void RegisterCommands() |
Initialize commands | SoundClassEditorCommands.h |