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Unreal Engine C++ API Reference > Editor > AudioEditor > AssetTypeActions
Inheritance Hierarchy
- TSharedFromThis
- IAssetTypeActions
- FAssetTypeActions_Base
- FAssetTypeActions_SoundBase
References
Module | AudioEditor |
Header | /Engine/Source/Editor/AudioEditor/Public/AssetTypeActions/AssetTypeActions_SoundBase.h |
Include | #include "AssetTypeActions/AssetTypeActions_SoundBase.h" |
Syntax
class FAssetTypeActions_SoundBase : public FAssetTypeActions_Base
Functions
Type | Name | Description | |
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bool | IsSoundPlaying
(
USoundBase* Sound |
Return true if the specified sound is playing |
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bool | IsSoundPlaying
(
const FAssetData& AssetData |
Return true if the specified asset's sound is playing |
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void | PlaySound
(
USoundBase* Sound |
Plays the specified sound wave |
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void | StopSound () |
Stops any currently playing sounds |
Overridden from IAssetTypeActions
Type | Name | Description | |
---|---|---|---|
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bool | AssetsActivatedOverride
(
const TArray< UObject* >& InObjects, |
Allows overriding asset activation to perform asset type specific activation for the supplied assets. |
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bool | CanFilter () |
Returns true if this class can be used as a filter in the content browser |
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uint32 | Returns the categories that this asset type appears in. | |
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FText | GetName () |
IAssetTypeActions Implementation. |
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UClass * | Get the supported class of this type. | |
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TSharedPtr< SWidget > | GetThumbnailOverlay
(
const FAssetData& AssetData |
Optionally returns a custom widget to overlay on top of this assets' thumbnail |
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FColor | GetTypeColor () |
Returns the color associated with this type |