Navigation
Unreal Engine C++ API Reference > Editor > AudioEditor > AssetTypeActions > FAssetTypeActions_SoundBase
Type | Name | Description | |
---|---|---|---|
![]() ![]() |
bool | IsSoundPlaying
(
USoundBase* Sound |
Return true if the specified sound is playing |
![]() ![]() |
bool | IsSoundPlaying
(
const FAssetData& AssetData |
Return true if the specified asset's sound is playing |