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Unreal Engine C++ API Reference > Editor > AudioEditor > AssetTypeActions > FAssetTypeActions_SoundBase > IsSoundPlaying
References
Module | AudioEditor |
Header | /Engine/Source/Editor/AudioEditor/Public/AssetTypeActions/AssetTypeActions_SoundBase.h |
Include | #include "AssetTypeActions/AssetTypeActions_SoundBase.h" |
Source | /Engine/Source/Editor/AudioEditor/Private/AssetTypeActions/AssetTypeActions_SoundBase.cpp |
bool IsSoundPlaying
&40;
const FAssetData & AssetData
&41; const
Remarks
Return true if the specified asset's sound is playing