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Unreal Engine C++ API Reference > Editor > AudioEditor > AssetTypeActions > FAssetTypeActions_SoundBase
- IAssetTypeActions::GetName()
- FAssetTypeActions_SoundBase::GetName()
References
Module | AudioEditor |
Header | /Engine/Source/Editor/AudioEditor/Public/AssetTypeActions/AssetTypeActions_SoundBase.h |
Include | #include "AssetTypeActions/AssetTypeActions_SoundBase.h" |
virtual FText GetName&40;&41; const
Remarks
IAssetTypeActions Implementation.