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Unreal Engine C++ API Reference > Editor > AudioEditor > AssetTypeActions > FAssetTypeActions_SoundBase
- IAssetTypeActions::CanFilter()
- FAssetTypeActions_Base::CanFilter()
- FAssetTypeActions_SoundBase::CanFilter()
References
Module | AudioEditor |
Header | /Engine/Source/Editor/AudioEditor/Public/AssetTypeActions/AssetTypeActions_SoundBase.h |
Include | #include "AssetTypeActions/AssetTypeActions_SoundBase.h" |
virtual bool CanFilter&40;&41;
Remarks
Returns true if this class can be used as a filter in the content browser