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API > API/Editor > API/Editor/AudioEditor > API/Editor/AudioEditor/AssetTypeActions > API/Editor/AudioEditor/AssetTypeActions/FAssetTypeActions_SoundBase
References
Module | AudioEditor |
Header | /Engine/Source/Editor/AudioEditor/Public/AssetTypeActions/AssetTypeActions_SoundBase.h |
Include | #include "AssetTypeActions/AssetTypeActions_SoundBase.h" |
bool CanExecutePlayCommand
&40;
TArray< TWeakObjectPtr< USoundBase >> Objects
&41; const
Remarks
Returns true if only one sound is selected to play