Navigation
Unreal Engine C++ API Reference > Editor > AssetTagsEditor
Inheritance Hierarchy
References
Module | AssetTagsEditor |
Header | /Engine/Source/Editor/AssetTagsEditor/Public/SAssetTagItem.h |
Include | #include "SAssetTagItem.h" |
Syntax
template<typename ItemType>
class SAssetTagItemTableRow : public STableRow< ItemType >
Remarks
Custom table row used to contain asset tag items within list and tree views
Functions
Type | Name | Description | |
---|---|---|---|
![]() |
void | Construct
(
const typename STableRow< ItemType >::FArguments& InArgs, |
|
![]() |
void | SetIsDropTarget
(
const TAttribute< bool >& InIsDropTarget |
Overridden from STableRow
Type | Name | Description | |
---|---|---|---|
![]() ![]() ![]() |
const FSlateBrush * | GetBorder () |
Overridden from SBorder
Type | Name | Description | |
---|---|---|---|
![]() ![]() |
void | SetContent
(
TSharedRef< SWidget > InContent |
Set the inner content of this row, preserving any extra UI (such as the expander arrows for tree views) that was added by ConstructChildren |