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Unreal Engine C++ API Reference > Editor > AssetTagsEditor > SAssetTagItemTableRow
- SBorder::SetContent()
- STableRow::SetContent()
- SAssetTagItemTableRow::SetContent()
References
Module | AssetTagsEditor |
Header | /Engine/Source/Editor/AssetTagsEditor/Public/SAssetTagItem.h |
Include | #include "SAssetTagItem.h" |
virtual void SetContent
&40;
TSharedRef< SWidget > InContent
&41;
Remarks
Set the inner content of this row, preserving any extra UI (such as the expander arrows for tree views) that was added by ConstructChildren