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Unreal Engine C++ API Reference > Editor > AssetTagsEditor > SAssetTagItem > FArguments
References
Module | AssetTagsEditor |
Header | /Engine/Source/Editor/AssetTagsEditor/Public/SAssetTagItem.h |
Include | #include "SAssetTagItem.h" |
WidgetArgsType & OnBeginNameEdit
&40;
const FOnBeginTextEdit & InDelegate
&41;
Remarks
Callback when the asset tag item name starts to be edited