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A template handle pointing to given object type
| Name | FOverrideStatusObjectHandle |
| Type | struct |
| Header File | /Engine/Source/Editor/AnimationEditorWidgets/Public/Overrides/OverrideStatusSubject.h |
| Include Path | #include "Overrides/OverrideStatusSubject.h" |
Syntax
template<typename T>
struct FOverrideStatusObjectHandle
Constructors
| Name | Remarks | Include Path | Unreal Specifiers |
|---|---|---|---|
| Overrides/OverrideStatusSubject.h | |||
FOverrideStatusObjectHandle
(
const T* InObject, |
Overrides/OverrideStatusSubject.h |
Variables
Protected
| Name | Type | Remarks | Include Path | Unreal Specifiers |
|---|---|---|---|---|
| Key | FName | Overrides/OverrideStatusSubject.h | ||
| Object | const T * | Overrides/OverrideStatusSubject.h |
Functions
Public
| Name | Remarks | Include Path | Unreal Specifiers |
|---|---|---|---|
const FName & GetKey() |
Overrides/OverrideStatusSubject.h | ||
const T * GetObject() |
Overrides/OverrideStatusSubject.h | ||
bool IsValid() |
Overrides/OverrideStatusSubject.h |
Operators
| Name | Remarks | Include Path | Unreal Specifiers |
|---|---|---|---|
operator bool() |
Overrides/OverrideStatusSubject.h | ||
bool operator==
(
const FOverrideStatusObjectHandle& InOther |
Overrides/OverrideStatusSubject.h | ||
const T * operator->() |
Overrides/OverrideStatusSubject.h |