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A single object used within an override widget - the object is identified by a weak object pointer and a potential sub object key.
| Name | FOverrideStatusObject |
| Type | struct |
| Header File | /Engine/Source/Editor/AnimationEditorWidgets/Public/Overrides/OverrideStatusSubject.h |
| Include Path | #include "Overrides/OverrideStatusSubject.h" |
Syntax
struct FOverrideStatusObject
Constructors
| Name | Remarks | Include Path | Unreal Specifiers |
|---|---|---|---|
| Overrides/OverrideStatusSubject.h | |||
FOverrideStatusObject
(
const UObject* InObject, |
Overrides/OverrideStatusSubject.h |
Variables
Protected
| Name | Type | Remarks | Include Path | Unreal Specifiers |
|---|---|---|---|---|
| Key | FName | Overrides/OverrideStatusSubject.h | ||
| WeakObjectPtr | TWeakObjectPtr< const UObject > | Overrides/OverrideStatusSubject.h |
Functions
Public
| Name | Remarks | Include Path | Unreal Specifiers |
|---|---|---|---|
FName GetFName() |
Overrides/OverrideStatusSubject.h | ||
FOverrideStatusObjectHandle< T > GetHandle() |
Overrides/OverrideStatusSubject.h | ||
const FName & GetKey() |
Overrides/OverrideStatusSubject.h | ||
const UObject * GetObject() |
Overrides/OverrideStatusSubject.h | ||
bool IsValid() |
Overrides/OverrideStatusSubject.h |
Operators
| Name | Remarks | Include Path | Unreal Specifiers |
|---|---|---|---|
bool operator==
(
const FOverrideStatusObject& InOther |
Overrides/OverrideStatusSubject.h |