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API > API/Editor > API/Editor/AnimationBlueprintLibrary > API/Editor/AnimationBlueprintLibrary/UAnimationBlueprintLibrary
Description
Apply all the changes made to Bone Tracks to Finalize. This triggers recompression. Note that this is expensive, but will require to get correct compressed data
| Name | FinalizeBoneAnimation |
| Type | function |
| Header File | /Engine/Source/Editor/AnimationBlueprintLibrary/Public/AnimationBlueprintLibrary.h |
| Include Path | #include "AnimationBlueprintLibrary.h" |
UFUNCTION (BlueprintCallable, Category="AnimationBlueprintLibrary|Curves",
Meta=(DeprecatedFunction, DeprecationMessage="FinalizeBoneAnimation has been deprecated, use UAnimDataController instead"))
static void FinalizeBoneAnimation
(
UAnimSequence * AnimationSequence
)