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Unreal Engine C++ API Reference > Editor > AnimationBlueprintLibrary > UAnimationBlueprintLibrary
References
Module | AnimationBlueprintLibrary |
Header | /Engine/Source/Editor/AnimationBlueprintLibrary/Public/AnimationBlueprintLibrary.h |
Include | #include "AnimationBlueprintLibrary.h" |
Source | /Engine/Source/Editor/AnimationBlueprintLibrary/Private/AnimationBlueprintLibrary.cpp |
UFUNCTION (BlueprintCallable, Category="AnimationBlueprintLibrary|VirtualBones")
static void AddVirtualBone
(
const UAnimSequence * AnimationSequence,
FName SourceBoneName,
FName TargetBoneName,
FName & VirtualBoneName
)
Remarks
Adds a Virtual Bone between the Source and Target Bones to the given Animation Sequence