Navigation
API > API/Editor > API/Editor/AnimationBlueprintEditor > API/Editor/AnimationBlueprintEditor/IAnimationBlueprintEditorModule
Description
Creates an instance of an Animation Blueprint editor.
Note: This function should not be called directly, use one of the following instead:
- FKismetEditorUtilities::BringKismetToFocusAttentionOnObject
- GEditor->GetEditorSubsystem
()->OpenEditorForAsset
| Name | CreateAnimationBlueprintEditor |
| Type | function |
| Header File | /Engine/Source/Editor/AnimationBlueprintEditor/Public/IAnimationBlueprintEditorModule.h |
| Include Path | #include "IAnimationBlueprintEditorModule.h" |
TSharedRef < IAnimationBlueprintEditor > CreateAnimationBlueprintEditor
(
const EToolkitMode::Type Mode,
const TSharedPtr < class IToolkitHost > & InitToolkitHost,
class UAnimBlueprint * Blueprint
)
Interface to the new Animation Blueprint editor
Parameters
| Name | Remarks |
|---|---|
| Mode | Mode that this editor should operate in |
| InitToolkitHost | When Mode is WorldCentric, this is the level editor instance to spawn this editor within |
| AnimBlueprint | The blueprint object to start editing. If specified, Skeleton and AnimationAsset must be NULL. |