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API > API/Editor > API/Editor/AnimationBlueprintEditor
| Name | IAnimationBlueprintEditor |
| Type | class |
| Header File | /Engine/Source/Editor/AnimationBlueprintEditor/Public/IAnimationBlueprintEditor.h |
| Include Path | #include "IAnimationBlueprintEditor.h" |
Syntax
class IAnimationBlueprintEditor :
public FBlueprintEditor ,
public IHasPersonaToolkit
Inheritance Hierarchy
- FGCObject → FBlueprintEditor → IAnimationBlueprintEditor
- FNotifyHook → FBlueprintEditor → IAnimationBlueprintEditor
- FTickableObjectBase → FTickableEditorObject → FBlueprintEditor → IAnimationBlueprintEditor
- FEditorUndoClient → FBlueprintEditor → IAnimationBlueprintEditor
- FNoncopyable → FBlueprintEditor → IAnimationBlueprintEditor
Implements Interfaces
Functions
Public
| Name | Remarks | Include Path | Unreal Specifiers |
|---|---|---|---|
IAnimationSequenceBrowser * GetAssetBrowser() |
Get the asset browser we host | IAnimationBlueprintEditor.h | |
const FEdGraphPinType & GetLastGraphPinTypeUsed() |
Get the last pin type we used to create a graph pin | IAnimationBlueprintEditor.h | |
UAnimInstance * GetPreviewInstance() |
Get the preview anim instance we are using, which can be a linked instance depending on preview settings | IAnimationBlueprintEditor.h | |
void SetLastGraphPinTypeUsed
(
const FEdGraphPinType& InType |
Set the last pin type we used to create a graph pin | IAnimationBlueprintEditor.h |