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API > API/Editor > API/Editor/AnimGraph
| Name | UK2Node_AnimGetter |
| Type | class |
| Header File | /Engine/Source/Editor/AnimGraph/Public/K2Node_AnimGetter.h |
| Include Path | #include "K2Node_AnimGetter.h" |
Syntax
UCLASS (MinimalAPI)
class UK2Node_AnimGetter : public UK2Node_CallFunction
Inheritance Hierarchy
- UObjectBase → UObjectBaseUtility → UObject → UEdGraphNode → UK2Node → UK2Node_CallFunction → UK2Node_AnimGetter
Variables
Public
| Name | Type | Remarks | Include Path | Unreal Specifiers |
|---|---|---|---|---|
| CachedTitle | FText | Cached node title. | K2Node_AnimGetter.h | |
| Contexts | TArray< FString > | List of valid contexts for the node. | K2Node_AnimGetter.h | |
| GetterClass | TObjectPtr< UClass > | The UAnimInstance derived class that implements the getter we are running. | K2Node_AnimGetter.h | |
| SourceAnimBlueprint | TObjectPtr< const UAnimBlueprint > | The anim blueprint that generated this getter. | K2Node_AnimGetter.h | |
| SourceNode | TObjectPtr< UAnimGraphNode_Base > | The node that is required for the getter. | K2Node_AnimGetter.h | |
| SourceStateNode | TObjectPtr< UAnimStateNodeBase > | UAnimStateNode doesn't use the same hierarchy so we need to have a seperate property here to handle those. | K2Node_AnimGetter.h |
Protected
| Name | Type | Remarks | Include Path | Unreal Specifiers |
|---|---|---|---|---|
| GraphRenameHandle | FDelegateHandle | K2Node_AnimGetter.h |
Functions
Public
| Name | Remarks | Include Path | Unreal Specifiers |
|---|---|---|---|
virtual bool IsActionFilteredOut
(
FBlueprintActionFilter const& Filter |
K2Node_AnimGetter.h |
Overridden from UK2Node
| Name | Remarks | Include Path | Unreal Specifiers |
|---|---|---|---|
virtual void GetMenuActions
(
FBlueprintActionDatabaseRegistrar& ActionRegistrar |
K2Node_AnimGetter.h |
Overridden from UEdGraphNode
| Name | Remarks | Include Path | Unreal Specifiers |
|---|---|---|---|
virtual void AllocateDefaultPins() |
K2Node_AnimGetter.h | ||
virtual bool CanCreateUnderSpecifiedSchema
(
const UEdGraphSchema* Schema |
K2Node_AnimGetter.h | ||
virtual FText GetNodeTitle
(
ENodeTitleType::Type TitleType |
K2Node_AnimGetter.h | ||
virtual void PostPasteNode() |
K2Node_AnimGetter.h | ||
virtual void PostPlacedNewNode() |
K2Node_AnimGetter.h | ||
virtual void ValidateNodeDuringCompilation
(
FCompilerResultsLog& MessageLog |
K2Node_AnimGetter.h |
Overridden from UObject
| Name | Remarks | Include Path | Unreal Specifiers |
|---|---|---|---|
virtual void BeginDestroy() |
K2Node_AnimGetter.h | ||
virtual void PostLoad() |
K2Node_AnimGetter.h | ||
virtual void Serialize
(
FArchive& Ar |
K2Node_AnimGetter.h |
Protected
| Name | Remarks | Include Path | Unreal Specifiers |
|---|---|---|---|
bool IsContextValidForSchema
(
const UEdGraphSchema* Schema |
Checks the cached context strings to make sure this getter is valid within the provided schema | K2Node_AnimGetter.h | |
void PostSpawnNodeSetup
(
UEdGraphNode* NewNode, |
Passed to blueprint spawners to configure spawned nodes | K2Node_AnimGetter.h | |
virtual void RegisterDelegates() |
K2Node_AnimGetter.h | ||
void RestoreStateMachineNode() |
Fixes the SourceNode to be the state machine owner of SourceStateNode (if it is not null) | K2Node_AnimGetter.h | |
void RestoreStateMachineState() |
Fixes the SourceStateNode to be the state of the node's owner. | K2Node_AnimGetter.h | |
virtual void UnregisterDelegates() |
K2Node_AnimGetter.h | ||
void UpdateCachedTitle () |
Recache the title, used if the source node or source state changes | K2Node_AnimGetter.h |
Overridden from UK2Node_CallFunction
| Name | Remarks | Include Path | Unreal Specifiers |
|---|---|---|---|
virtual bool CanToggleNodePurity() |
K2Node_AnimGetter.h |
Static
| Name | Remarks | Include Path | Unreal Specifiers |
|---|---|---|---|
static FText GenerateTitle
(
UFunction* Getter, |
Generates a title for the node based on its function and the context it is in | K2Node_AnimGetter.h | |
| Returns whether or not the provided UFunction requires the named parameter | K2Node_AnimGetter.h | ||
static void UpdateCachedTitle
(
FNodeSpawnData& SpawnData |
Sets CachedTitle for a new node to be created | K2Node_AnimGetter.h |