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API > API/Editor > API/Editor/AnimGraph > API/Editor/AnimGraph/UAnimationStateMachineSchema
References
Module | AnimGraph |
Header | /Engine/Source/Editor/AnimGraph/Public/AnimationStateMachineSchema.h |
Include | #include "AnimationStateMachineSchema.h" |
Source | /Engine/Source/Editor/AnimGraph/Private/AnimationStateMachineSchema.cpp |
virtual void DroppedAssetsOnGraph
(
const TArray< FAssetData > & Assets,
const FVector2D & GraphPosition,
UEdGraph * Graph
) const