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API > API/Editor > API/Editor/AnimGraph
| Name | UAnimStateEntryNode |
| Type | class |
| Header File | /Engine/Source/Editor/AnimGraph/Public/AnimStateEntryNode.h |
| Include Path | #include "AnimStateEntryNode.h" |
Syntax
UCLASS (MinimalAPI)
class UAnimStateEntryNode : public UEdGraphNode
Inheritance Hierarchy
- UObjectBase → UObjectBaseUtility → UObject → UEdGraphNode → UAnimStateEntryNode
Constructors
| Name | Remarks | Include Path | Unreal Specifiers |
|---|---|---|---|
UAnimStateEntryNode
(
const FObjectInitializer& ObjectInitializer |
AnimStateEntryNode.h |
Functions
Public
| Name | Remarks | Include Path | Unreal Specifiers |
|---|---|---|---|
UEdGraphNode * GetOutputNode() |
AnimStateEntryNode.h | ||
UEdGraphPin * GetOutputPin() |
AnimStateEntryNode.h |
Overridden from UEdGraphNode
| Name | Remarks | Include Path | Unreal Specifiers |
|---|---|---|---|
virtual void AllocateDefaultPins() |
AnimStateEntryNode.h | ||
virtual bool CanDuplicateNode() |
AnimStateEntryNode.h | ||
virtual bool CanUserDeleteNode() |
AnimStateEntryNode.h | ||
virtual FText GetNodeTitle
(
ENodeTitleType::Type TitleType |
AnimStateEntryNode.h | ||
virtual FText GetTooltipText() |
AnimStateEntryNode.h |