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Unreal Engine C++ API Reference > Editor > AnimGraph > UAnimGraphNode_Trail
- UAnimGraphNode_Base::OnNodeSelected()
- UAnimGraphNode_Trail::OnNodeSelected()
References
Module | AnimGraph |
Header | /Engine/Source/Editor/AnimGraph/Public/AnimGraphNode_Trail.h |
Include | #include "AnimGraphNode_Trail.h" |
Source | /Engine/Source/Editor/AnimGraph/Private/AnimGraphNode_Trail.cpp |
virtual void OnNodeSelected
(
bool bInIsSelected,
class FEditorModeTools & InModeTools,
struct FAnimNode_Base * InRuntimeNode
)
Remarks
Selection notification callback. If a node needs to handle viewport input etc. then it should push an editor mode here.
Parameters
Name | Description |
---|---|
bInIsSelected | Whether we selected or deselected the node |
InModeTools | The mode tools. Use this to push the editor mode if required. |
InRuntimeNode | The runtime node to go with this skeletal control. This may be NULL in some cases when bInIsSelected is false. |