Navigation
API > API/Editor > API/Editor/AnimGraph > API/Editor/AnimGraph/UAnimGraphNode_SkeletalControlBa-
Deprecated * This function is deprecated. Use a IAnimNodeEditMode-derived class to implement a new editor mode and override GetEditorMode to return its ID
References
Module | AnimGraph |
Header | /Engine/Source/Editor/AnimGraph/Public/AnimGraphNode_SkeletalControlBase.h |
Include | #include "AnimGraphNode_SkeletalControlBase.h" |
Source | /Engine/Source/Editor/AnimGraph/Private/AnimGraphNode_SkeletalControlBase.cpp |
virtual int32 GetWidgetCoordinateSystem
&40;
const USkeletalMeshComponent &42; SkelComp
&41;
Remarks
Returns the coordinate system that should be used for this bone