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Unreal Engine C++ API Reference > Editor > AnimGraph > UAnimGraphNode_SkeletalControlBase
Deprecated * This function is moved to FAnimNodeEditMode. Use a IAnimNodeEditMode-derived class to implement a new editor mode and override GetEditorMode to return its ID
References
Module | AnimGraph |
Header | /Engine/Source/Editor/AnimGraph/Public/AnimGraphNode_SkeletalControlBase.h |
Include | #include "AnimGraphNode_SkeletalControlBase.h" |
Source | /Engine/Source/Editor/AnimGraph/Private/AnimGraphNode_SkeletalControlBase.cpp |
FQuat ConvertCSRotationToBoneSpace
&40;
const USkeletalMeshComponent &42; SkelComp,
FRotator & InCSRotator,
FCSPose< FCompactHeapPose > & MeshBases,
const FName & BoneName,
const EBoneControlSpace Space
&41;
Remarks
Convert rotator in component space to bone space