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API > API/Editor > API/Editor/AnimGraph > API/Editor/AnimGraph/UAnimGraphNode_SkeletalControlBa-
References
Module | AnimGraph |
Header | /Engine/Source/Editor/AnimGraph/Public/AnimGraphNode_SkeletalControlBase.h |
Include | #include "AnimGraphNode_SkeletalControlBase.h" |
Source | /Engine/Source/Editor/AnimGraph/Private/AnimGraphNode_SkeletalControlBase.cpp |
FQuat ConvertCSRotationToBoneSpace
(
const USkeletalMeshComponent * SkelComp,
FRotator & InCSRotator,
FCSPose < FCompactHeapPose > & MeshBases,
const FName & BoneName,
const EBoneControlSpace Space
)
Remarks
Convert rotator in component space to bone space