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API > API/Editor > API/Editor/AnimGraph
| Name | UAnimGraphNode_SequencePlayer |
| Type | class |
| Header File | /Engine/Source/Editor/AnimGraph/Public/AnimGraphNode_SequencePlayer.h |
| Include Path | #include "AnimGraphNode_SequencePlayer.h" |
Syntax
UCLASS (MinimalAPI)
class UAnimGraphNode_SequencePlayer : public UAnimGraphNode_AssetPlayerBase
Inheritance Hierarchy
- UObjectBase → UObjectBaseUtility → UObject → UEdGraphNode → UK2Node → UAnimGraphNode_Base → UAnimGraphNode_AssetPlayerBase → UAnimGraphNode_SequencePlayer
Constructors
| Name | Remarks | Include Path | Unreal Specifiers |
|---|---|---|---|
UAnimGraphNode_SequencePlayer
(
const FObjectInitializer& ObjectInitializer |
AnimGraphNode_SequencePlayer.h |
Variables
Public
| Name | Type | Remarks | Include Path | Unreal Specifiers |
|---|---|---|---|---|
| Node | FAnimNode_SequencePlayer | AnimGraphNode_SequencePlayer.h |
|
Functions
Public
Overridden from UAnimGraphNode_AssetPlayerBase
| Name | Remarks | Include Path | Unreal Specifiers |
|---|---|---|---|
virtual void CopySettingsFromAnimationAsset
(
UAnimationAsset* Asset |
Override this to copy any relevant settings from the animation asset used when creating a node with a drag/drop operation. | AnimGraphNode_SequencePlayer.h | |
virtual void SetAnimationAsset
(
UAnimationAsset* Asset |
AnimGraphNode_SequencePlayer.h |
Overridden from UAnimGraphNode_Base
| Name | Remarks | Include Path | Unreal Specifiers |
|---|---|---|---|
virtual void BakeDataDuringCompilation
(
FCompilerResultsLog& MessageLog |
Gives each visual node a chance to update the node template before it is inserted in the compiled class. | AnimGraphNode_SequencePlayer.h | |
virtual void CustomizeDetails
(
IDetailLayoutBuilder& DetailBuilder |
Can customize details tab | AnimGraphNode_SequencePlayer.h | |
virtual void CustomizePinData
(
UEdGraphPin* Pin, |
Customize pin data based on the input | AnimGraphNode_SequencePlayer.h | |
virtual bool DoesSupportTimeForTransitionGetter() |
BEGIN Interface to support transition getter if you return true for DoesSupportExposeTimeForTransitionGetter you should implement all below functions | AnimGraphNode_SequencePlayer.h | |
virtual void GetAllAnimationSequencesReferred
(
TArray< UAnimationAsset* >& AnimAssets |
Populate the supplied arrays with the currently reffered to animation assets. | AnimGraphNode_SequencePlayer.h | |
virtual UAnimationAsset * GetAnimationAsset() |
AnimGraphNode_SequencePlayer.h | ||
virtual TSubclassOf< UAnimationAsset > GetAnimationAssetClass() |
AnimGraphNode_SequencePlayer.h | ||
virtual void GetOutputLinkAttributes
(
FNodeAttributeArray& OutAttributes |
Get the named attribute types that this node provides as outputs. Other attributes are assumed to 'pass through' this node. | AnimGraphNode_SequencePlayer.h | |
virtual const TCHAR * GetTimePropertyName() |
AnimGraphNode_SequencePlayer.h | ||
virtual UScriptStruct * GetTimePropertyStruct() |
AnimGraphNode_SequencePlayer.h | ||
virtual void OnOverrideAssets
(
IAnimBlueprintNodeOverrideAssetsContext& InContext |
Override point for OverrideAssets. | AnimGraphNode_SequencePlayer.h | |
virtual void ReplaceReferredAnimations
(
const TMap< UAnimationAsset*, UAnimationAsset* >& AnimAssetReplacementMap |
Replace references to animations that exist in the supplied maps | AnimGraphNode_SequencePlayer.h | |
virtual EAnimAssetHandlerType SupportsAssetClass
(
const UClass* AssetClass |
Returns whether this node supports the supplied asset class | AnimGraphNode_SequencePlayer.h | |
virtual void ValidateAnimNodeDuringCompilation
(
USkeleton* ForSkeleton, |
Gives each visual node a chance to do final validation before it's node is harvested for use at runtime. | AnimGraphNode_SequencePlayer.h |
Overridden from UK2Node
| Name | Remarks | Include Path | Unreal Specifiers |
|---|---|---|---|
virtual void GetMenuActions
(
FBlueprintActionDatabaseRegistrar& ActionRegistrar |
AnimGraphNode_SequencePlayer.h | ||
virtual FText GetMenuCategory() |
AnimGraphNode_SequencePlayer.h | ||
virtual void PreloadRequiredAssets() |
AnimGraphNode_SequencePlayer.h |
Overridden from UEdGraphNode
| Name | Remarks | Include Path | Unreal Specifiers |
|---|---|---|---|
virtual FSlateIcon GetIconAndTint
(
FLinearColor& OutColor |
AnimGraphNode_SequencePlayer.h | ||
virtual void GetNodeContextMenuActions
(
UToolMenu* Menu, |
AnimGraphNode_SequencePlayer.h | ||
virtual FText GetNodeTitle
(
ENodeTitleType::Type TitleType |
AnimGraphNode_SequencePlayer.h | ||
virtual FLinearColor GetNodeTitleColor() |
AnimGraphNode_SequencePlayer.h |
Overridden from UObject
| Name | Remarks | Include Path | Unreal Specifiers |
|---|---|---|---|
virtual void PostEditChangeProperty
(
FPropertyChangedEvent& PropertyChangedEvent |
AnimGraphNode_SequencePlayer.h | ||
virtual void Serialize
(
FArchive& Ar |
UObject interface | AnimGraphNode_SequencePlayer.h |