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API > API/Editor > API/Editor/AnimGraph
Inheritance Hierarchy
- UObjectBase
- UObjectBaseUtility
- UObject
- UEdGraphNode
- UK2Node
- UAnimGraphNode_Base
- UAnimGraphNode_CustomProperty
- UAnimGraphNode_LinkedAnimGraphBase
- UAnimGraphNode_LinkedAnimGraph
- UAnimGraphNode_LinkedAnimLayer
References
| Module | AnimGraph |
| Header | /Engine/Source/Editor/AnimGraph/Public/AnimGraphNode_LinkedAnimGraphBase.h |
| Include | #include "AnimGraphNode_LinkedAnimGraphBase.h" |
Syntax
class UAnimGraphNode_LinkedAnimGraphBase :
public UAnimGraphNode_CustomProperty,
public IK2Node_EventNodeInterface
Variables
| Type | Name | Description | |
|---|---|---|---|
| bool | bIsInterfaceBlueprint | Interface flag used for filtering unloaded classes. | |
| bool | bIsTemplateAnimBlueprint | Template flag used for filtering unloaded classes. | |
| FMemberReference | FunctionReference | Reference to the stub function that this node uses. | |
| FString | SkeletonName | Skeleton name used for filtering unloaded classes. |
Functions
| Type | Name | Description | |
|---|---|---|---|
| void | Called pre-compilation to allocate pose links. | ||
| void | GenerateExposedPinsDetails
(
IDetailLayoutBuilder& DetailBuilder |
Generates widgets for exposing/hiding Pins for this node using the provided detail builder | |
| FString | Gets path to the currently selected instance class' blueprint. | ||
| FLinearColor | |||
| FAnimNode_LinkedAnimGraph * | Node accessor. | ||
| const FAnimNode_LinkedAnimGraph * | |||
| void | HandleFunctionReferenceChanged
(
FName InNewName |
Handler for when the function reference gets re-resolved on node reconstruction. | |
| bool | Finds out whether there is a loop in the graph formed by linked instances from this node. | ||
| bool | HasInstanceLoop_Recursive
(
UAnimGraphNode_LinkedAnimGraphBase* CurrNode, |
Finds out whether there is a loop in the graph formed by linked instances from CurrNode, used by HasInstanceLoop. | |
| void | IterateFunctionParameters
(
UFunction* InFunction, |
Helper func for generating pins. | |
| void | OnSetInstanceBlueprint
(
const FAssetData& AssetData, |
Instance blueprint was changed by user. | |
| bool | OnShouldFilterInstanceBlueprint
(
const FAssetData& AssetData |
Filter callback for blueprints (only accept matching skeletons/interfaces) |
Overridden from UAnimGraphNode_CustomProperty
| Type | Name | Description | |
|---|---|---|---|
| bool | IsStructuralProperty
(
FProperty* InProperty |
Check whether the specified property is structural (i.e. should we rebuild the UI if it changes) | |
| bool | Whether this node needs a valid target class up-front. |
Overridden from UAnimGraphNode_Base
| Type | Name | Description | |
|---|---|---|---|
| void | Create any output pins necessary for this node. | ||
| void | CustomizeDetails
(
IDetailLayoutBuilder& DetailBuilder |
Can customize details tab | |
| FPoseLinkMappingRecord | GetLinkIDLocation
(
const UScriptStruct* NodeType, |
||
| void | GetOutputLinkAttributes
(
FNodeAttributeArray& OutAttributes |
Get the named attribute types that this node provides as outputs. Other attributes are assumed to 'pass through' this node. | |
| void | GetRequiredExtensions
(
TArray< TSubclassOf< UAnimBlueprintExtension >>& OutExtensions |
Get the extension types that this node type holds on the anim blueprint. Some extension types are always requested by the system. | |
| void | OnCopyTermDefaultsToDefaultObject
(
IAnimBlueprintCopyTermDefaultsContext& InCompilationContext, |
Override point for CopyTermDefaultsToDefaultObject Copy this node's data during the last phase of compilation where term defaults are copied to the new CDO | |
| bool | |||
| void | ValidateAnimNodeDuringCompilation
(
USkeleton* ForSkeleton, |
Gives each visual node a chance to do final validation before it's node is harvested for use at runtime. |
Overridden from UK2Node
| Type | Name | Description | |
|---|---|---|---|
| FText | Override to provide a default category for specific node types to be listed under. |
Overridden from UEdGraphNode
| Type | Name | Description | |
|---|---|---|---|
| FSlateIcon | GetIconAndTint
(
FLinearColor& OutColor |
||
| FText | GetNodeTitle
(
ENodeTitleType::Type TitleType |
Gets the name of this node, shown in title bar | |
| FLinearColor | Gets the draw color of a node's title bar | ||
| FText | Gets the tooltip to display when over the node |
Overridden from UObject
| Type | Name | Description | |
|---|---|---|---|
| void | PostEditChangeProperty
(
FPropertyChangedEvent& PropertyChangedEvent |
Called when a property on this object has been modified externally | |
| void | Handles reading, writing, and reference collecting using FArchive. |
Overridden from IK2Node_EventNodeInterface
| Type | Name | Description | |
|---|---|---|---|
| TSharedPtr< FEdGraphSchemaAction > | GetEventNodeAction
(
const FText& ActionCategory |